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Silent hunter 3 mods das boot
Silent hunter 3 mods das boot






silent hunter 3 mods das boot
  1. #Silent hunter 3 mods das boot manual#
  2. #Silent hunter 3 mods das boot simulator#

(Though there is something to be said for launching torpedoes at an oil tanker to the beat of “We Will Rock You”) To help pass the time there’s an onboard gramophone which acts as an MP3 player, allowing you to annihilate shipping to tunes as periodically authentic as Marlene Dietrich or as temporally inappropriate as Queen.

#Silent hunter 3 mods das boot manual#

That’s a lot of time to invest for very little of consequence, though it’s part of the inherent nature of simulation, and at least gives you time to peruse the manual (which is worryingly thin, given the complexity level of simulation present). With a typical war patrol lasting anything between twenty to eighty days of game time, despite having the ability to speed up time on the navigation map up to 1024 times, you can still be waiting over an hour (depending upon how lucky you are) until you make contact with a merchant convoy or naval ship. One thing Silent Hunter III requires, though, is patience, and lots of it.

silent hunter 3 mods das boot

Silent Hunter III is definitely more simulation than game, though thankfully, it’s far from joyless. If your gaming tastes veer more on the side of blitzkrieg than boredom, then you need to approach this title with as much caution as a U-Boat approaching an aircraft carrier task force.

#Silent hunter 3 mods das boot simulator#

If you’re the kind of person who does five hour transatlantic crossings from Heathrow to La Guardia on Microsoft Flight Simulator in real-time, then you’re probably going to enjoy Silent Hunter III. Though, when you look at what submarining is, a gastric ulcer inducing combination of hours of tedium punctuated by scant seconds of sheer abject terror, you might not think that the above argument is particularly unbalanced. The shortest (and most disingenuous) answer is that the former is fun, and the latter is not. Additionaly, repairs to systems seriously damaged (but not destroyed) which makes more sense, as some types of repairable damage was not nessecarily repairable at sea.There’s a long running argument in videogames journalism about what constitutes a “game” as opposed to a “simulation”. Other features include clickable interiors, new uniforms, visual and sensor adjustments, a new AI, revised ship rosters and new weapon sounds for surface guns.

silent hunter 3 mods das boot

This will make surface assults on armed merchants as small as fishing boats and challenging of aircraft to carry more risk than stock. Additionaly, a new sub damage model has been added which allows your sub and crew to incur negative effects as the result of enemy fire as light as 20mm. Small arms fire wont damage things larger than small coastals like tugs, as was historicly correct. You must actualy damage the ship at or below the waterline in a manner that actualy causes flooding, and large merchants may required dozens of shells. Plus, the deck gun cannot be simply aimed at one spot on the ship and repeatedly fired. This creates more uncertanty in the way a ship will sink and how fast and how many hits. Reliable 'split in half' ship damage feature that exsists in stock, and changes tot he ships damage model that prevents torpedoes hitting the same area of the ship multiple times from casuing anything other than flodding in that area to become fast.








Silent hunter 3 mods das boot